RAISE
Updated 26 October 2026
RAISE is collected for verified workouts — the repetitions the app's camera counted. It has no guaranteed value and may be worth nothing. Android only, and on Solana's test network today.
1. What RAISE is
RAISE is a token on the Solana blockchain, issued by P&A Apps, the developer of repRaise, with a fixed total supply of 10,000,000,000. It is accrued to signed-in Android users for verified repetitions — pull-ups, push-ups and squats counted by the app's on-device pose tracking, the same repetitions that earn coins and experience — at a fixed rate per repetition. It is paid out, on request, to a Solana wallet you own; we never hold your keys and are not a custodian.
Test network today. RAISE currently runs on Solana's test network (devnet). Test-network tokens have no value and cannot be traded. The launch on the main network will be announced in the app and on this page; nothing accrued on the test network is a promise of main-network tokens unless we say so at that launch.
What your balance is
The RAISE balance the app shows is our internal record of the tokens accrued to you and not yet transferred. It is not a deposit, not an account with us, not a balance of money and not an asset on the blockchain. RAISE is yours on the blockchain only once a withdrawal has been paid to the wallet you linked.
2. How you collect it
- Train with the app, signed in, on Android, with at least one piece of gear equipped. Every verified repetition in your workout journal counts. The iOS app has no token feature.
- Accrual is computed on our server, from the journal, by UTC day — never on the phone — at a fixed rate per counted repetition: 0.05 RAISE per pull-up, 0.02 per push-up, 0.015 per squat. Each set's amount is rounded down to 0.01 RAISE.
- At most 100 pull-ups, 200 push-ups and 300 squats count per day, and at most 50, 100 and 120 per set. Repetitions beyond those accrue nothing.
- Gear adds a bonus to the accrual — from +4 % to +100 % per item, by the item's rung; with all five slots filled, +2 % more, or +5 % if the five items are of one tier; worn gear pays a smaller share of its bonus until it is repaired. The whole bonus cannot exceed +505 %, about ×6 with five top-rung items. Gear is bought with in-game coins (REP), which are earned by exercising or topped up with coin packs. Coin packs grant no RAISE, and no money buys RAISE.
- An accrual becomes withdrawable after a hold — 1 hour now, on the test network; 24 hours at the main-network launch — once the fairness checks have had time to run.
- Some days do not accrue: days flagged by anti-cheat checks (replayed video, implausible volume), days on a device that does not pass Google Play's integrity check (once that check is switched on), and days before the feature was activated for your account.
- You must be at least 18. The account-age and training-days requirements that apply from the main-network launch are under Withdrawing below.
3. Withdrawing
The limits are deliberately low during the test-network period, so that anyone can try the whole flow, and tighten at the main-network launch, which will be announced in the app and on this page. The main-network values are planned and may change until launch.
- Link your own Solana wallet — Phantom, Solflare or another, through Solana Mobile Wallet Adapter — by signing a message. Signing costs nothing and transfers nothing. One wallet links to one account.
- Now, on the test network: an accrual becomes withdrawable 1 hour after it is first accrued; withdraw on demand, at most once an hour and not less than 1 RAISE at a time; no account-age or training-days requirement; the linked wallet can be changed at any time. A daily payout cap of 300 000 RAISE in total across all users applies; a request that does not fit waits for the next day.
- At the main-network launch (planned): a 24-hour hold before an accrual becomes withdrawable; one withdrawal per 24 hours; a minimum of 100 RAISE; the account at least 14 days old with at least 5 training days in the last 30; the linked wallet changed at most once in 30 days.
- Always deducted from the amount you withdraw: a 2 % fee, which is burned, and the network fee of the transfer. The app shows the exact deduction before you confirm. A withdrawal moves through requested → processing → paid, and the app links to a public explorer.
- Checks before a payout. We may ask you to confirm a mobile phone number by an SMS code (one number, one account; virtual, VoIP and landline numbers are not accepted), or to confirm your identity or country of residence, and we may refuse or hold a withdrawal our checks have flagged.
- The blockchain is public and permanent. The recipient address, the amount, the time and the transaction signature are visible to anyone, forever, and cannot be deleted — by us or by anyone. A transfer cannot be reversed. You are responsible for your wallet and for the address you link. Details on what we store are in the Privacy Policy.
Repairs
Gear in the Android app is repaired with RAISE from your balance; half of every repair is burned. The price is shown before you confirm. Repairs need the server and an account.
4. Token facts
| Network | Solana — the test network (devnet) today; the main-network launch will be announced here |
|---|---|
| Standard | SPL Token (the Token program) |
| Decimals | 9 |
| Total supply | 10,000,000,000 RAISE, fixed |
| Authorities | Mint and freeze authorities will be revoked at the main-network issue |
| Mint address (test network, devnet) | 36tAFNuE7dZ8mhsf7HSg8b7VCawqAs6Hwi8AuAiYBX7R — tokens on it have no value |
| Issuer | P&A Apps |
| Metadata | https://repraise.app/raise/metadata.json |
5. Planned distribution
These figures are the plan. They may change until the token is issued on the main network, and they are not a promise.
| Allocation | Share |
|---|---|
| Rewards pool — what accruals for repetitions are paid from | 50 % |
| Team | 20 % |
| Liquidity | 15 % |
| Marketing | 10 % |
| Reserve | 5 % |
The rewards pool is planned to last at least 10 years.
6. Anti-cheat and fairness
A repetition the counters refuse accrues nothing, and the anti-cheat checks that guard coins and experience guard RAISE too: a day flagged for replayed video or an implausible volume is excluded, a device that fails Google Play's integrity check does not accrue once that check is on, and a modified build or a tampered journal costs the account its accruals and pending withdrawals. The hold before withdrawal — 1 hour now, 24 hours at the main-network launch — exists so that these checks can run. The full rules are in the Terms of Use.
7. What RAISE is not
- Not money, not a security, not a share in repRaise, and not a promise of any payment or return.
- No guaranteed value. RAISE may be worth nothing. We make no statement about its price and do not offer it as an investment; nothing here is financial advice.
- Not for sale in the app. RAISE cannot be bought: coin packs buy in-game coins only, and no payment buys RAISE. It is collected for repetitions, or not at all.
- We are not an exchange and not a custodial wallet. The app does not buy, sell or exchange RAISE for money or other cryptocurrency, has no on-ramp or off-ramp and no trading, and we accept and hold no user funds. Any trading of RAISE happens on third-party services we do not operate and do not endorse.
- The rates and the rules may change. We may pause or stop payouts.
- Availability depends on where you live: RAISE is not offered where it is prohibited, not to residents of countries where cryptocurrency is banned (at present China, Algeria, Bangladesh, Egypt, Iraq, Morocco, Nepal, Tunisia, Qatar and Bolivia — the list may change), not to persons under sanctions, and not to anyone under 18. By linking a wallet you confirm all of this.
- Any tax on RAISE you receive is your responsibility.